Work Cut Out

This week’s post title is a tip of the hat to my fellow bluenosers Sloan, who are just about to release their twelfth album. I have had the pleasure of seeing them probably half a dozen times over the last 25 years.

The title also applies well to my creative goals between now and the end of the summer. I just turned in my application for DCAF, which if accepted, would come to my third appearance of the spring and summer. I hope to have an assortment of new stuff for each of them, as you can see in this public post on my Patreon.

It’s a lot, but I am just going to put my head down and power through, work with as little stress as possible, finding the joy in creating something, especially something I don’t usually create.

The long weekend was pretty good, a bit busy but good. I took Jack to see a couple of movies (Pacific Rim and Ready Player One) and to the board game cafe again. He turns 16 next month. Oy.

I enjoyed both of the movies well enough, each is more or less a three star entertainment. I talk about both on the new episode of the podcast, as well as some of the worst movies I’ve ever seen.

That’s it for now. Have a great week.

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Spring Forward

It’s been a good week, despite my son falling ill for much of his March break, spending half of it prone on my couch and the other half propped up in his mom’s basement playing video games. I managed to be reasonably productive without feeling a lot of stress about it, which is a good zone to find and stay in.

As I write this I have just come back in from my third excursion of the day. The first was skating on the Emera Loop with my dear wife this morning. The second was a walk to the waterfront, by way of the central library to return a book and DeSerres, where a thick pad of their watercolour paper and a pad of their mixed media paper made me an offer I couldn’t refuse.

My ultimate goal for the waterfront was to pick up this week’s comics at Strange Adventures, and it was most of my pull list: new issues of Assassinistas, Black Bolt, Captain America, Giant Days, Jughead: The Hunger, and The Wicked + The Divine, plus a Harley and Ivy comic with a cover by Tula Lotay, whose work I buy wherever possible. A few of those titles are ending soon or have ended already, so I added a few upcoming books to the list to try out.

The third walk was in the opposite direction, to the Anchor Archive zine library on Almon street, in the Radstorm space. I donated some copies of recent zines and comics after meaning to for ages. I also gave them some extra copies of what I have in my inventory for sample zine packs that they were talking about putting together. If you’re in the Halifax area and you are interested in zines (making them or reading them), you should pay them a visit.

The new episode of Sunday Night in Cinema 3 is up. Do check it out, won’t you? And speaking of movies, I realize that the new Tomb Raider is probably the destination for most moviegoing manchildren next weekend, but if you want to see a film that is genuinely special, one that is fresh and smart, I urge you to check out the teen dramedy Love, Simon. It’s directed by Riverdale showrunner Greg Berlanti, based on an excellent YA novel called Simon Vs. the Homo Sapiens Agenda by Becky Albertelli, a child psychologist turned author. Nicole and I saw a sneak preview of Love, Simon last night and absolutely loved it. I am so glad that gay kids and their allies will have it, however it does at the box office.

And speaking of Albertelli, the sequel to Simon, called Leah on the Offbeat, comes out next month. Her second book, set in the same book-universe, was called The Upside of Unrequited, and I also recommend it. I love good YA fiction, the more of it kids have to choose from, the better.

I was feeling glum after taking my son home, as I usually do, and I decided to cheer myself up by spending some time working on one of the card games I hope to publish sometime this year. It’s called Story Mode, and it will be an open source project. I plan on working on its alpha website after this blog post, so if you want to read more about how that would work, I’ll explain there.

Anyway, I had a couple of little breakthroughs, both in terms of the game taking shape in my mind and in technical terms. I was able to map out a development strategy for the game, basically taking it through alpha and beta editions before publishing a true 1.0 release for public consumption. I’ll go into that in more detail on the Story Mode website too, if you are interested in downloading a copy of whatever I have ready or playtesting. Or both.

So it has been a pleasant surprise to work on that at the end of the week, and my new goal is to have the alpha version posted online and printed for a limited distribution. The game will always be free to download online, but if you want a physical copy that comes from me, the easiest method to ensure you get one is to join my Patreon.

I am going to be doing my first mailout to patrons at all levels in the next few weeks, as an orientation package. It will include a new exclusive minicomic, the alpha version of the Story Mode game, a little bit of original art, some small prints and probably a mid sized print, a holder to put it all in, and my eternal gratitude. So don’t miss out!